Furtility

hair, fur, feathers, vegetation, and other fibres

Photorealistic Organic Fibres

Furtility is MPC’s technology for creating photorealistic hair, fur, feathers, vegetation, and other fibres like clothing and ropes. The first version was written in 2005 for 10,000 BC and was fully re-written for The Chronicles of Narnia: Prince Caspian in 2006. It has since been used on most of our film and advertising work, and remains one of our key technologies for creating our visual effects.

The Furtility engine itself is solely built on proprietary or open source technologies and then exposed via interfaces for the main 3D packages we are using: Maya and RenderMan. We also have the ability to render high quality previews using our in-house OpenGL renderer: MugginsGL.

Furtility is MPC’s technology for creating photorealistic hair, fur, feathers, vegetation, and other fibres like clothing and ropes. The first version was written in 2005 for 10,000 BC and was fully re-written for The Chronicles of Narnia: Prince Caspian in 2006. It has since been used on most of our film and advertising work, and remains one of our key technologies for creating our visual effects.

The Furtility engine itself is solely built on proprietary or open source technologies and then exposed via interfaces for the main 3D packages we are using: Maya and RenderMan. We also have the ability to render high quality previews using our in-house OpenGL renderer: MugginsGL.

Grow Fur on-Demand

Furtility is a procedural tool, sampling the character’s mesh and growing fur at each sample on-demand. This is done by applying a sequence of GOPs (Geometry Operators) to curve geometry spawned at each sample location. Although a groom is built using a large number of nodes connected in a graph, the artists are presented with a simple yet powerful interface where they can layer the deformation of the fur using GOPs that add shape or shading properties to the fur, like length, direction, comb, color etc. This allows the artists to give the fur its desired characteristics, including curls, clumps and frizz. The Mesh Style GOP, first created for The Chronicles of Narnia: Prince Caspian, allows artists to control the overall shape of the groom from a sparse set of manually groomed guide curves.

Furtility is a procedural tool, sampling the character’s mesh and growing fur at each sample on-demand. This is done by applying a sequence of GOPs (Geometry Operators) to curve geometry spawned at each sample location. Although a groom is built using a large number of nodes connected in a graph, the artists are presented with a simple yet powerful interface where they can layer the deformation of the fur using GOPs that add shape or shading properties to the fur, like length, direction, comb, color etc. This allows the artists to give the fur its desired characteristics, including curls, clumps and frizz. The Mesh Style GOP, first created for The Chronicles of Narnia: Prince Caspian, allows artists to control the overall shape of the groom from a sparse set of manually groomed guide curves.

Blade Runner 2049: Groom Blade Runner 2049: Final Shot Guardians of the Galaxy Guardians of the Galaxy TERMINATOR GENISYS TERMINATOR GENISYS